0
Skip to Content
borch.gg
Professional
Hobby
đź’ˇ Design Samples đź’ˇ
🪄 Game Tuning 🪄
🎮 Games Played 🎮
✒️ Inktober 24 ✒️
✉️ About ✉️
borch.gg
Professional
Hobby
đź’ˇ Design Samples đź’ˇ
🪄 Game Tuning 🪄
🎮 Games Played 🎮
✒️ Inktober 24 ✒️
✉️ About ✉️
Folder: 🕹️ Games 🕹️
Back
Professional
Hobby
đź’ˇ Design Samples đź’ˇ
🪄 Game Tuning 🪄
🎮 Games Played 🎮
✒️ Inktober 24 ✒️
✉️ About ✉️
System Design, Level Design Borja MartĂ­nez-GarcĂ­a 30/09/2025 System Design, Level Design Borja MartĂ­nez-GarcĂ­a 30/09/2025

Kid’s Game Feature

A feature concept for a kid’s game, My Talking Hank: Islands, combining gameplay and narrative design for the best experience.

Read More
F2P, TCG, System Design Borja MartĂ­nez-GarcĂ­a 11/07/2025 F2P, TCG, System Design Borja MartĂ­nez-GarcĂ­a 11/07/2025

F2P New Competitive Mode

A new mode for Pokémon TCG Pocket with all the reasoning behind all the decisions.

Read More
LiveOps, F2P, System Design, Flow, UI, Balancing Borja MartĂ­nez-GarcĂ­a 03/03/2025 LiveOps, F2P, System Design, Flow, UI, Balancing Borja MartĂ­nez-GarcĂ­a 03/03/2025

F2P LiveOps System, Flow and Balancing

Live Ops Design for a puzzle game, including the system behavior, ui, flow in Figma and balancing sheet.

Read More
TCG, F2P, Economy, Core Loop, System Design Borja MartĂ­nez-GarcĂ­a 08/02/2024 TCG, F2P, Economy, Core Loop, System Design Borja MartĂ­nez-GarcĂ­a 08/02/2024

Card Game Core Loop

This article explores how reworking the core loop of a card-battler revealed progression exploits and economic gaps. Through refined resource gating and mission-driven rewards, the redesign creates a fairer, more sustainable F2P economy.

Read More
System Design, LiveOps, Deconstruct, F2P Borja MartĂ­nez-GarcĂ­a 01/02/2022 System Design, LiveOps, Deconstruct, F2P Borja MartĂ­nez-GarcĂ­a 01/02/2022

June’s Journey Memoirs Machinations

One of my first case studies for machinations.io where I deconstructed June’s JourneyMemoirs Live Ops system and added in-game drop chances to estimate the amount of packs dropped needed to complete a collection.

Read More
LiveOps, System Design, Machinations, UI Borja MartĂ­nez-GarcĂ­a 07/07/2021 LiveOps, System Design, Machinations, UI Borja MartĂ­nez-GarcĂ­a 07/07/2021

F2P Puzzle LiveOps

LiveOps machinations system study for a hypothetical live ops in Diamonds Diaries Saga.

Read More

©️2026 Borja Martínez García