F2P New Competitive Mode
A new mode for Pokémon TCG Pocket with all the reasoning behind all the decisions.
F2P LiveOps System, Flow and Balancing
Live Ops Design for a puzzle game, including the system behavior, ui, flow in Figma and balancing sheet.
Card Game Core Loop
This article explores how reworking the core loop of a card-battler revealed progression exploits and economic gaps. Through refined resource gating and mission-driven rewards, the redesign creates a fairer, more sustainable F2P economy.
June’s Journey Memoirs Machinations
One of my first case studies for machinations.io where I deconstructed June’s JourneyMemoirs Live Ops system and added in-game drop chances to estimate the amount of packs dropped needed to complete a collection.