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✒️ Inktober 24 ✒️
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borch.gg
Professional
Hobby
💡 Design Samples 💡
🪄 Game Tuning 🪄
🎮 Games Played 🎮
✒️ Inktober 24 ✒️
✉️ About ✉️
Folder: 🕹️ Games 🕹️
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Professional
Hobby
💡 Design Samples 💡
🪄 Game Tuning 🪄
🎮 Games Played 🎮
✒️ Inktober 24 ✒️
✉️ About ✉️
F2P Hero Concept
F2P, Content Design Borja Martínez-García 21/10/2025 F2P, Content Design Borja Martínez-García 21/10/2025

F2P Hero Concept

Hero Concept for F2P hero Arena “Brawl Stars” + tennis game.

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F2P New Competitive Mode
F2P, TCG, System Design Borja Martínez-García 11/07/2025 F2P, TCG, System Design Borja Martínez-García 11/07/2025

F2P New Competitive Mode

A new mode for Pokémon TCG Pocket with all the reasoning behind all the decisions.

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F2P LiveOps System, Flow and Balancing
LiveOps, F2P, System Design, Flow, UI, Balancing Borja Martínez-García 03/03/2025 LiveOps, F2P, System Design, Flow, UI, Balancing Borja Martínez-García 03/03/2025

F2P LiveOps System, Flow and Balancing

Live Ops Design for a puzzle game, including the system behavior, ui, flow in Figma and balancing sheet.

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Card Game Core Loop
TCG, F2P, Economy, Core Loop, System Design Borja Martínez-García 08/02/2024 TCG, F2P, Economy, Core Loop, System Design Borja Martínez-García 08/02/2024

Card Game Core Loop

This article explores how reworking the core loop of a card-battler revealed progression exploits and economic gaps. Through refined resource gating and mission-driven rewards, the redesign creates a fairer, more sustainable F2P economy.

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June’s Journey Memoirs Machinations
System Design, LiveOps, Deconstruct, F2P Borja Martínez-García 01/02/2022 System Design, LiveOps, Deconstruct, F2P Borja Martínez-García 01/02/2022

June’s Journey Memoirs Machinations

One of my first case studies for machinations.io where I deconstructed June’s JourneyMemoirs Live Ops system and added in-game drop chances to estimate the amount of packs dropped needed to complete a collection.

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