F2P LiveOps System, Flow and Balancing
Live Ops Design for a puzzle game, including the system behavior, ui, flow in Figma and balancing sheet.
LiveOps Overview
Flow in Figma
The flow can also be accessed from this link.
Balancing
A spreadsheet helps build LiveOps while keeping track of the different balancing — the purpose of this sample sheet is to become a tool that designers will use to export lua (or similar) configuration files and added to the game backend.