F2P LiveOps System, Flow and Balancing

Live Ops Design for a puzzle game, including the system behavior, ui, flow in Figma and balancing sheet.

LiveOps Overview

Flow in Figma

The flow can also be accessed from this link.

Balancing

A spreadsheet helps build LiveOps while keeping track of the different balancing — the purpose of this sample sheet is to become a tool that designers will use to export lua (or similar) configuration files and added to the game backend.

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F2P New Competitive Mode

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Indie Platformer Design