F2P LiveOps System, Flow and Balancing
Live Ops Design for a puzzle game, including the system behavior, ui, flow in Figma and balancing sheet.
June’s Journey Memoirs Machinations
One of my first case studies for machinations.io where I deconstructed June’s JourneyMemoirs Live Ops system and added in-game drop chances to estimate the amount of packs dropped needed to complete a collection.
F2P Puzzle LiveOps
LiveOps machinations system study for a hypothetical live ops in Diamonds Diaries Saga.